
Arrow Exit Puzzle
Every arrow has an exit. Find the order that lets them all leave.
Phone + desktopCollection 06 / 06
Jigsaws, solitaire and pure deduction. The formats that were good before computers and remain good on one, plus a brain teaser with no decoration at all.
3 games · all free · no download required

Every arrow has an exit. Find the order that lets them all leave.
Phone + desktop
Jigsaws from 6 pieces to 1,200: including ones made from your own photos.
Phone + desktop
Solitaire hands that double as a detective investigation in a small American town.
Phone + desktopThis category collects the puzzles that do not need a hook. A jigsaw is a jigsaw; solitaire is solitaire. They have survived decades of reinvention because the underlying activity was already well designed, and the digital versions succeed to the degree that they respect that rather than dressing it up.
Favorite Puzzles is the most genuinely all-ages game on the site. Piece counts run from six to twelve hundred, which covers a small child's first jigsaw and a serious puzzler's weekend project in the same application. Optional rotation and a realistic mode that scatters pieces loosely across the workspace let you make a 200-piece image considerably harder without adding a single piece, and you can build a puzzle from your own photograph.
Arrow Exit Puzzle uses a grid of arrows and three health points. Clear an arrow only when its route off the board is open; a blocked tap costs health. After each successful exit, look for the next path that has opened. Careful inspection helps you keep those three health points for the whole level.
Solitaire Crime Stories sits between the two, wrapping tripeaks-style card play in a detective narrative set in a small American town. Story-driven solitaire is a hard trick to pull off, and this is a rare case where the narrative earns its place instead of interrupting the cards.
Build the border first, since edge pieces are quick to identify and give you a frame. Then sort remaining pieces by colour and pattern before placing anything. The sorting time is repaid several times over. On large puzzles, work in distinct regions rather than uniformly across the board.
It is a sequencing problem with a penalty. Each arrow travels in a fixed direction until it exits the board or hits an obstruction, and a blocked attempt costs one of your three lives. Every arrow is clearable, but only from a board state where its path happens to be free, so the challenge is finding an order that works for all of them.
No. It uses tripeaks rules (clear a card that is one rank above or below the card on your pile) which takes about a minute to learn. The early difficulty curve is gentle enough that the story stays accessible while you pick up the card play.
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